This page contains a list of my publications. In most (but not all) cases, an abstract and a PDF file is available for download.
Conference Papers, Journal Papers and Books
A. Egges, W. Huerst, and R. C. Veltkamp (Eds.). Proceedings of the CASA workshop on 3D Advanced Media in Gaming and Simulation (3AMIGAS). Amsterdam, June 16-19, 2009.
A. Egges, A. Kamphuis, and M. H. Overmars (Eds.). Special issue on gaming. Computer Animation and Virtual Worlds 20:4. Wiley, 2009.
A. Nijholt, A. Egges, and H. van Welbergen (Eds.). CASA2009 Special Issue. Computer Animation and Virtual Worlds 20:2-3. Wiley, 2009.
W. van Tol and A. Egges. 3D Characters that are Moved to Tears. Short Paper and Poster Proceedings Computer Animation and Social Agents Conference. Amsterdam, June 16-19, 2009. [abstract][pdf]
B. J. H. van Basten and A. Egges. Evaluating Distance Metrics for Animation Blending. 4th International Conference on the Foundation of Digital Games, Port Canaveral, FL, United States, April 26-30, 2009. [abstract][pdf]
H. van Welbergen, B. J. H. van Basten, A. Egges, Zs. Ruttkay, M. H. Overmars. Real Time Character Animation: on Naturalness and Control, Eurographics 2009, 30th Annual Conference of the European Association for Computer Graphics. Munich, Germany, March 30-April 3, 2009. [abstract][pdf]
A. Egges, A. Kamphuis, and M. H. Overmars (Eds.). Proceedings Motion in Games. Berlin: Springer-Verlag, 2008.
A. Egges. Opening Doors in Motion Analysis Research. In Kamphuis A., Overmars M., Egges A. (Eds.), Proceedings Motion in Games 2008 Vol. 5277. Lecture Notes in Computer Science (pp. 192-203). [abstract][pdf]
A. Egges. Analysis of human navigation and manipulation motions. Measuring Behaviour. Maastricht, 2008.[pdf]
A. Egges, G. Papagiannakis, N. Magnenat-Thalmann. Presence and Interaction in Mixed Reality Environments. The Visual Computer, Springer, Vol. 23, No. 5, pp. 317-333, May 2007.[abstract][pdf]
A. Egges, G. Papagiannakis, N. Magnenat-Thalmann. An Interactive Mixed Reality Framework for Virtual Humans. Cyberworlds 2006, EPFL, Switzerland, November 28-29, IEEE Computer Society. November 2006. [abstract][pdf]
A. Egges, T. Di Giacomo, N. Magnenat Thalmann. Synthesis of Realistic Idle Motion for Interactive Characters. Game Programming Gems 6, Mike Dickheiser (Ed.). Charles River Media. March 2006. [abstract]
A. Egges and Nadia Magnenat-Thalmann. Emotional Communicative Body Animation for Multiple Characters. V-Crowds'05, Lausanne, Switzerland. Pages 31-40. November 2005. [abstract][pdf]
N. Magnenat Thalmann, H. Kim, A. Egges, S. Garchery. Believability and Interaction in Virtual Worlds. International Multi-Media Modelling Conference, IEEE Computer Society Press, pp. 2-9. January 2005. [abstract][pdf]
S. Garchery, A. Egges, N. Magnenat-Thalmann. Fast Facial Animation Design for Emotional Virtual Humans. Measuring Behaviour, Wageningen, NL, CD-ROM Proceeding. September 2005. [abstract][pdf]
A. Egges, R. Visser, N. Magnenat-Thalmann. Example-Based Idle Motion Synthesis in a Real-Time Application. CAPTECH Workshop, Zermatt, Switzerland, pp. 13-19. December 2004. [abstract][pdf]
H. Kim, T. Di Giacomo, A. Egges, E. Lyard, S. Garchery, N. Magnenat-Thalmann . Believable Virtual Environment: Sensory and Perceptual Believability. Believability in Virtual Environment. December 2004. [abstract][pdf]
A. Egges, T. Molet, N. Magnenat-Thalmann. Personalised Real-time Idle Motion Synthesis. Pacific Graphics 2004, Seoul, Korea, pp. 121-130. October, 2004. [abstract][pdf]
A. Egges, S. Kshirsagar, N. Magnenat-Thalmann. Generic Personality and Emotion Simulation for Conversational Agents. Computer Animation and Virtual Worlds. 15(1): pp 1-13. January 2004. [abstract][pdf]
P. Nugues, S. Dupuy, A. Egges. Carsim : un système pour convertir des textes en scènes tridimensionnelles animées, 14e congrès de l'AFRIF-AFIA, Reconnaissance des formes et Intelligence artificielle, Toulouse, France, 2004. [abstract][pdf]
A. Egges, X. Zhang, S. Kshirsagar, N. M. Thalmann. Emotional Communication with Virtual Humans. Multimedia Modelling, Taiwan. 2003. [abstract][pdf]
A. Egges, S. Kshirsagar, N. M. Thalmann. A Model for Personality and Emotion Simulation. Knowledge-Based Intelligent Information & Engineering Systems (KES2003). 2003. [abstract][pdf]
P. Nugues, S. Dupuy, A. Egges. Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions, In Vipin Kumar, Marina L. Gavrilova, Chih Jeng Kenneth Tan, Pierre L’Écuyer, (Eds.): In Proceedings of the 2003 International Conference on Computational Science and its Applications, ICCSA 2003, Lecture Notes in Computer Science, Volume 2667, pp. 31-40, May 18-21, Montréal, 2003. [abstract][pdf]
A. Egges, S. Kshirsagar, N. Magnenat-Thalmann. Imparting Individuality to Virtual Humans. First International Workshop on Virtual Reality Rehabilitation (Mental Health, Neurological, Physical, Vocational), pp. 201-108, Lausanne, Switzerland. November, 2002. [abstract][pdf]
S. Dupuy, A. Egges, P. Nugues, Improving the 3D simulation of a car accident from a written description, CLIN 2001, Enschede, November 30, 2001. [abstract]
A. Egges, A. Nijholt, R. op den Akker. Dialogs with BDP agents in virtual environments. In: Knowledge and Reasoning in Practical Dialogue Systems. Working Notes, IJCAI-2001, K. Jokinen (ed.), Seattle, Wash., August 2001, pp. 29-35. [abstract][pdf]
S. Dupuy, A. Egges, V. Legendre, P. Nugues, Generating a 3D Simulation of a Car Accident From a Written Description in Natural Language: The CarSim System, in Proceedings of The Workshop, on Temporal and Spatial Information Processing, pp. 1-8, ACL 2001 Conference, Toulouse, France, 7 July 2001. [abstract][pdf]
A. Egges, A. Nijholt, P. Nugues, Generating a 3D Simulation of a Car Accident from a Formal Description, In Proceedings of The International Conference on Augmented, Virtual Environments and Three-Dimensional Imaging, ICAV3D, pp. 220-223, June, 2001, Mykonos, Greece. [abstract][pdf]
A. Egges, A. Nijholt, P. Nugues, CarSim: Automatic 3D Scene Generation of a Car Accident Description, TR-CTIT-01-08, Technical report from the CTIT center of the University of Twente, March 2001. [abstract][pdf]
Other
A. Egges. Real-time Animation of Interactive Virtual Humans. PhD Thesis, University of Geneva, Geneva, Switzerland. August 2006. [abstract][pdf]
A. Egges. Conversational agents in a virtual environment with multi-modal functionality. Master Thesis, University of Twente, Enschede, the Netherlands. June 2001. [abstract][pdf]