Arjan Egges' Homepage

Publications

This page contains a list of my publications. In most (but not all) cases, an abstract and a PDF file is available for download.

Conference Papers, Journal Papers and Books

A. Egges, R. Geraerts and M. H. Overmars (Eds.). (2009). Motion in Games 2009. Heidelberg: Springer Verlag.

B. J. H. van Basten and A. Egges. Path Abstraction for Combined Navigation and Manipulation. In A. Egges, R. Geraerts & M.H. Overmars (Eds.), Motion in Games, Second International Workshop, MIG 2009 (pp. 182-193). Berlin, Heidelberg: Springer-Verlag. [abstract][pdf]

W. van Tol and A. Egges (2009). Real-time Crying Simulation. In IVA2009 (pp. 215-228). [abstract][pdf]

A. Egges, W. Huerst, and R. C. Veltkamp (Eds.). Proceedings of the CASA workshop on 3D Advanced Media in Gaming and Simulation (3AMIGAS). Amsterdam, June 16-19, 2009.

A. Egges, A. Kamphuis, and M. H. Overmars (Eds.). Special issue on gaming. Computer Animation and Virtual Worlds 20:5-6. Wiley, 2009.

A. Nijholt, A. Egges, and H. van Welbergen (Eds.). CASA2009 Special Issue. Computer Animation and Virtual Worlds 20:2-3. Wiley, 2009.

W. van Tol and A. Egges. 3D Characters that are Moved to Tears. Short Paper and Poster Proceedings Computer Animation and Social Agents Conference. Amsterdam, June 16-19, 2009. [abstract][pdf]

B. J. H. van Basten and A. Egges. Evaluating Distance Metrics for Animation Blending. 4th International Conference on the Foundation of Digital Games, Port Canaveral, FL, United States, April 26-30, 2009. [abstract][pdf]

H. van Welbergen, B. J. H. van Basten, A. Egges, Zs. Ruttkay, M. H. Overmars. Real Time Character Animation: on Naturalness and Control, Eurographics 2009, 30th Annual Conference of the European Association for Computer Graphics. Munich, Germany, March 30-April 3, 2009. [abstract][pdf]

A. Egges, A. Kamphuis, and M. H. Overmars (Eds.). Proceedings Motion in Games. Berlin: Springer-Verlag, 2008.

A. Egges. Opening Doors in Motion Analysis Research. In Kamphuis A., Overmars M., Egges A. (Eds.), Proceedings Motion in Games 2008 Vol. 5277. Lecture Notes in Computer Science (pp. 192-203). [abstract][pdf]

A. Egges. Analysis of human navigation and manipulation motions. Measuring Behaviour. Maastricht, 2008.[pdf]

A. Egges, G. Papagiannakis, N. Magnenat-Thalmann. Presence and Interaction in Mixed Reality Environments. The Visual Computer, Springer, Vol. 23, No. 5, pp. 317-333, May 2007.[abstract][pdf]

A. Egges, G. Papagiannakis, N. Magnenat-Thalmann. An Interactive Mixed Reality Framework for Virtual Humans. Cyberworlds 2006, EPFL, Switzerland, November 28-29, IEEE Computer Society. November 2006. [abstract][pdf]

A. Egges, T. Di Giacomo, N. Magnenat Thalmann. Synthesis of Realistic Idle Motion for Interactive Characters. Game Programming Gems 6, Mike Dickheiser (Ed.). Charles River Media. March 2006. [abstract]

A. Egges and Nadia Magnenat-Thalmann. Emotional Communicative Body Animation for Multiple Characters. V-Crowds'05, Lausanne, Switzerland. Pages 31-40. November 2005. [abstract][pdf]

N. Magnenat Thalmann, H. Kim, A. Egges, S. Garchery. Believability and Interaction in Virtual Worlds. International Multi-Media Modelling Conference, IEEE Computer Society Press, pp. 2-9. January 2005. [abstract][pdf]

S. Garchery, A. Egges, N. Magnenat-Thalmann. Fast Facial Animation Design for Emotional Virtual Humans. Measuring Behaviour, Wageningen, NL, CD-ROM Proceeding. September 2005. [abstract][pdf]

A. Egges, R. Visser, N. Magnenat-Thalmann. Example-Based Idle Motion Synthesis in a Real-Time Application. CAPTECH Workshop, Zermatt, Switzerland, pp. 13-19. December 2004. [abstract][pdf]

H. Kim, T. Di Giacomo, A. Egges, E. Lyard, S. Garchery, N. Magnenat-Thalmann . Believable Virtual Environment: Sensory and Perceptual Believability. Believability in Virtual Environment. December 2004. [abstract][pdf]

A. Egges, T. Molet, N. Magnenat-Thalmann. Personalised Real-time Idle Motion Synthesis. Pacific Graphics 2004, Seoul, Korea, pp. 121-130. October, 2004. [abstract][pdf]

A. Egges, S. Kshirsagar, N. Magnenat-Thalmann. Generic Personality and Emotion Simulation for Conversational Agents. Computer Animation and Virtual Worlds. 15(1): pp 1-13. January 2004. [abstract][pdf]

P. Nugues, S. Dupuy, A. Egges. Carsim : un système pour convertir des textes en scènes tridimensionnelles animées, 14e congrès de l'AFRIF-AFIA, Reconnaissance des formes et Intelligence artificielle, Toulouse, France, 2004. [abstract][pdf]

A. Egges, X. Zhang, S. Kshirsagar, N. M. Thalmann. Emotional Communication with Virtual Humans. Multimedia Modelling, Taiwan. 2003. [abstract][pdf]

A. Egges, S. Kshirsagar, N. M. Thalmann. A Model for Personality and Emotion Simulation. Knowledge-Based Intelligent Information & Engineering Systems (KES2003). 2003. [abstract][pdf]

P. Nugues, S. Dupuy, A. Egges. Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions, In Vipin Kumar, Marina L. Gavrilova, Chih Jeng Kenneth Tan, Pierre L’Écuyer, (Eds.): In Proceedings of the 2003 International Conference on Computational Science and its Applications, ICCSA 2003, Lecture Notes in Computer Science, Volume 2667, pp. 31-40, May 18-21, Montréal, 2003. [abstract][pdf]

A. Egges, S. Kshirsagar, N. Magnenat-Thalmann. Imparting Individuality to Virtual Humans. First International Workshop on Virtual Reality Rehabilitation (Mental Health, Neurological, Physical, Vocational), pp. 201-108, Lausanne, Switzerland. November, 2002. [abstract][pdf]

S. Dupuy, A. Egges, P. Nugues, Improving the 3D simulation of a car accident from a written description, CLIN 2001, Enschede, November 30, 2001. [abstract]

A. Egges, A. Nijholt, R. op den Akker. Dialogs with BDP agents in virtual environments. In: Knowledge and Reasoning in Practical Dialogue Systems. Working Notes, IJCAI-2001, K. Jokinen (ed.), Seattle, Wash., August 2001, pp. 29-35. [abstract][pdf]

S. Dupuy, A. Egges, V. Legendre, P. Nugues, Generating a 3D Simulation of a Car Accident From a Written Description in Natural Language: The CarSim System, in Proceedings of The Workshop, on Temporal and Spatial Information Processing, pp. 1-8, ACL 2001 Conference, Toulouse, France, 7 July 2001. [abstract][pdf]

A. Egges, A. Nijholt, P. Nugues, Generating a 3D Simulation of a Car Accident from a Formal Description, In Proceedings of The International Conference on Augmented, Virtual Environments and Three-Dimensional Imaging, ICAV3D, pp. 220-223, June, 2001, Mykonos, Greece. [abstract][pdf]

A. Egges, A. Nijholt, P. Nugues, CarSim: Automatic 3D Scene Generation of a Car Accident Description, TR-CTIT-01-08, Technical report from the CTIT center of the University of Twente, March 2001. [abstract][pdf]

Other

A. Egges. Real-time Animation of Interactive Virtual Humans. PhD Thesis, University of Geneva, Geneva, Switzerland. August 2006. [abstract][pdf]

A. Egges. Conversational agents in a virtual environment with multi-modal functionality. Master Thesis, University of Twente, Enschede, the Netherlands. June 2001. [abstract][pdf]